null void beam stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. null void beam stellaris

 
 Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:null void beam stellaris  Currently 8k science at 2391, 120k fleet power with repeatable energy weapon damage tech at IX (repeated 9 times)

and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. If you're going to go with artillery NL Frigates, give their small slot missiles. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. You shouldn't be able to buy resources when your storage is full of them. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. Vodafone. Enter the name of an event to filter the entries in the table. Engineering research. . Propulsion Proponent Proclamation. It would be interesting to see a version of Stellaris where you literally could not research the entire. For most other of these techs, that is simply not the case. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. shooting in dc Gunblast. 4 Torpedoes; 4. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Null Void beams are actually good. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. It seems that kinetic launcher is better compared to null void beam (L size). By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. !Merge Patch - Glavius's Ultimate AI - Real Space. Autocannons are good on corvettes. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. To open the console, press ~ and then enter “research_technology (technology_id_here. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Guardians. If you go into the system-level view and select a colony. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Cheats. New info: There will be research poping out to increase dark matter output. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 4. The Void Beam is also practically useless against Armor or Hull (-75% dmg). I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. Go to Stellaris r/Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. All rights reserved. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. 0. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. FogeltheVogel. Well, Null Void Beam alone is a terrible idea. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. Also fixes the Null Void Beam icons. Null void beam (S, L, M) - can be obtained via researching void. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 104. 4880804. Also, other opponents will have different defenses and that will effect what you should use on your ships. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. You don't need this mod if you onl. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. Null Void Beam. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. All trademarks are property of their respective owners in the US and other countries. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. 4880804. Also added the Enigmatic Encoder afterwards with little improvement. 2. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). Spaceborne aliens. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. This means that in earlygame hull technologies are really. 5 Scourge Missiles; 5 Strike Craft. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. paradox pls fix. For the record, in stellaris 2. Lasers however WILL obliterate corvettes like a joke regardless of size. Stellaris: Console edition. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. 2. Stellaris. 3. 大型太虚光束 Large Null Void Beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2 Ancient Nano-Missile Cloud Launcher; 4. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. I think it is pretty safe to say the only reason to use penetrators are:Go to Stellaris r/Stellaris. I'm wondering if I should replace my null void beams with the level 4 railguns. 16. WealthyAardvark • Shared Burdens • 4 yr. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. ago. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. ago. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. 9 "Caelum" Release Date. From personal experience, based on my Dory-level memory, post-3. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. If a materialist empire gets a psionic scientist, it's. I like Machine Hiveminds, he likes Corporations. However, as this post shows, choosing between the two weapons is a little more convoluted. #footer_privacy_policy | #footer. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. 39 * 25% = 3. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. Feral Prethoryn Sighted: crisis. 2 Ancient Macro Batteries; 3. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. 3424486444. Also might perform 'slightly' better as anti-shield once you get into repeats. It's been over five years. Beware that armor has significantly more cost and upkeep. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. List of resources. Exarch_Alpha Jan 27, 2019 @ 1:40pm. Stellaris Wiki Active Wikis. • 26 days ago. They have inherent regeneration of 1% of their base health per day. I'm wondering if I should replace my null void beams with the level 4 railguns. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. 5 Stellaris Tech Id List – J to P. This article is for the PC version of Stellaris only. 5 Stellaris Tech Id List – J to P. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. 维护费:0. 390K subscribers in the Stellaris community. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. This is not negotiable. Description [2. Someone Else Got The Queen: crisis. yuzhonglu Dec 7, 2022 @ 11:46am. Mass driver + plasma still is the best overall choice. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Media in category "Technology icons". 39 per the wiki with a 500% boost, so call it 67 on average against a shield. 花费:52. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Late-game having all your weapons use one type of damage repeatable is very favorable, too. Its modifiers are +400% to shields and -75% to both armor and hull. It should also buff this weapon as an archeotech. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. 2. Todos os direitos reservados. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #3. ago. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). 4+] Created by Narvindar. Creating ships. Component SmallResearchers produce 0. The problem of null void beam is that it's bad both early and late. r/Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 39x4? Also, I have a weapon that does 150% shield penetration. 4 dps vs shields and much better performance vs everything else. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Is my collection of all my Stellaris mods that I use. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Later you get a project to get more dark matter per portal job. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. 1 Mass Driver; 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. png 52 × 52; 8 KB. 4) * 0. It is currently opposed by the Mars-based Settlement Defense Front. The job will give different resources based on what the other dimension is like. 11 comments. [deleted] • 5 yr. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. 93 Badges. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 3 Autocannon; 3. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Example: research_technology tech_starbase_3. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Only I, Vor, know the true power of the Void. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 5 Mega Cannon; 3. Null void beam is the best early game weapon against shields. And secondly, it makes my sensors better, giving me more vision over my enemies. The null beam does 13. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. My four fleets of about 40k power just patrolled my trade routes. There is no command to get specific techs. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). 3. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . 95 dps vs shields while kinetic artillery is better in every possible way with 91. I've tested it, and only megacannons beat them in terms of raw shield killing. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Related wiki Zherra. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. All rights reserved. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. If you're counting glandular acclimation, there's no real benefit to being lithoid. 95 dps vs shields while kinetic artillery is better in every possible way with 91. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. * Null Void Beam now has its own icon . it is possible to direct your research to favour a. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. null_void_beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Two autocannos and a plasma makes them quite good. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Teir 3 strike craft x90. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Question regarding null void beam. viirinsoftworks. Stellaris 2016 Browse game. Advantage with Null Void is that you can get it very early if you are lucky. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The Null Void Beam is an energy weapon that's good against. 7 Technology List – T to Z. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. ago. 3 Autocannon; 3. The problem of null void beam is that it's bad both early and late. Technology. Null void beam x35. Null Void beams are actually good. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 7. being ineffective at damaging either. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. It's the "Null Void Beam". Best. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. 9 = 13. Posted by 3 years ago. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. At 40 repetitions you have increased the damage by 200%. Full battleship fleets, %to hit computer. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . png 52 × 52; 7 KB. 520. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Get Amino. Unpause your game. 0. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. Love em even more now; those and the null-void beam. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. Even with the artillery computer + launchers. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 Kinetic Launcher; 3. 合成人 (Synthetics) 机器人产出: +10%. The latter part is case sensitive, you can copy and paste that into the command console. Well, Null Void Beam alone is a terrible idea. 维护费:0. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Ovoid is a RARE Slayer item obtained from crafting. [deleted] • 5 yr. 5 / 4. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. 1 Missiles; 4. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. That or we already know all the meta and stellaris players steamroll all the aliens. I don't think so, null void beam is just better as your anti-shield weapon. Also, other opponents will have different defenses and that will effect what you should use on your ships. Reply. Created Jul 31, 2015. And secondly, it makes my sensors better, giving me more vision over my enemies. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 6 Ancient Saturator Artillery; 4 Explosive weapons. They are extremely effective against armor and very effective against hull but highly ineffective against shields. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. From personal experience, based on my Dory-level memory, post-3. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). Must use Rare Crystals to build. Below is our complete list of the Technology IDs for Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4. You have 2 planets? You start with 3 freebies Reply. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. Obviously, replace technology_id_here with the technology ID of your. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Related wiki Zherra. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. I love Null Void Beams, especially paired with Lasers/Plasma. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. • 2 yr. Subscribe to download. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. 5 focused arc emitter's. Will the null void beam ever be useful? Early game anti shield roles. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. Average damage by the Null beam is 13. It is weird in stellaris was the opposite. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Null Void Beam is a weapon module for small, medium or large slots. Two autocannos and a plasma makes them quite good. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. By the time null beam ships get into range- many shields will be destroyed by neutrons. ago. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. + 4 Null Void Beam (M) or something similarly synergistic. Aug 13, 2021. this is why. All shield techs except. Shields [edit source]. )”. 211. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. Plasma or Lasers. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Null Void Beam Edit. 21. Starfighters! [3. 1 Regular Strike. 3 Swarmer Missiles; 4. If you're going to go with artillery NL Frigates, give their small slot missiles. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. At 40 repetitions you have increased the damage by 200%. It is absurdly effective against shields but highly ineffective against both armor and hull. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. The Plasma then starts doing its work when your fleet may have. Stellaris @StellarisGame. 3. Burst them down. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. All rights reserved. Close. #4. You're comparing an early-mid game tier weapon with a late game tier weapon.